My name is Hazel Smith and I am an aspiring 3D game artist and illustrator. I completed my Bachelor's Degree in Game Design in 2020, graduating with First Class Honours. I am currently working as a Game Enabling Manager for Intel via Marketstar.
I love working in a low-poly, cartoonish style for my 3D, though I have experience with creating realistic 3D props as well. I have created hundreds of assets for video game projects throughout university and have continued to increase my skills since graduating in May 2020.
My job is to identify interesting and visually appealing games and reach out to the developers to find ways to work with Intel.
I manage a large number of accounts which involves technical enabling and marketing opportunities for game developers in order to maintain a collaborative and healthy working relationship.
I was in charge of developing the visuals and level design of a Unity medical RPG. I was responsible for redesigning the UI, creating and implementing new 3D models, and overhauling the appearance and layout of the game.